GUN uspsa/ipsc crew, come hither v.stage design

Discussion in 'On Topic' started by spankaveli, Dec 14, 2009.

  1. spankaveli

    spankaveli OT Supporter

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    Evidently I'm going to be elected VP of my local USPSA club at the next match so it's going to partially be my duty to continue to draw stages.

    As such, here are a few for your viewing pleasure.

    Comments, questions & critiques are greatly appreciated.

    This is going to be a running thread so I will update with each stage I draw. If I make revisions, I will remove the previous one.

    **I REQUEST THAT IF YOU ARE GOING TO USE THESE STAGES, ONLY DO SO IF YOU ARE NOT WITHIN DRIVING DISTANCE OF MY HOME CLUB.**
     
    Last edited: Dec 25, 2009
  2. spankaveli

    spankaveli OT Supporter

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    Madness.

    Handgun Loaded & holstered. Start anywhere at the rear portion of the shooting area.

    [​IMG]
     
    Last edited: Dec 25, 2009
  3. spankaveli

    spankaveli OT Supporter

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    Quick & Easy

    Handgun loaded & holstered. Start with hands touching wall

    PP activates drop turner.

    [​IMG]
     
    Last edited: Dec 25, 2009
  4. spankaveli

    spankaveli OT Supporter

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    The Ole Runaround

    Facing uprange, hands holding bottom of port

    [​IMG]
     
    Last edited: Dec 25, 2009
  5. spankaveli

    spankaveli OT Supporter

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    The Chair

    Unloaded gun and all magazines on table

    Upon signal engage T1, T2 and PP1, perform mandatory reload, engage T3, T4 & PP2, perform mandatory reload, engage T5, T6 & PP3.

    [​IMG]
     
    Last edited: Dec 25, 2009
  6. Ebtromba

    Ebtromba Active Member

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    what software draws this????

    looks freaking amazing
     
  7. spankaveli

    spankaveli OT Supporter

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    Google sketchup
     
  8. yar1182

    yar1182 New Member

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    how about some run and gun stages? Put some movement in there, use the full berm.

    Becareful with the start anywhere in the shoot area stages. If there is a sweet spot it will be found and exploited. Usually it is better to make them start somewhere where they can't shoot everything or almost everything from one spot.
     
  9. spankaveli

    spankaveli OT Supporter

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    Working on the run & gun.

    As far as "start anywhere," I figured for a few stages I'd give them a chance. If they can figure out a sweet spot then more power to them. Freestyle, yo.
     
  10. PanzerAce

    PanzerAce Active Member

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    the runaround looks like it needs some work. Not really sure how you're supposed to go through it...
     
  11. spankaveli

    spankaveli OT Supporter

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    Standing behind the table, retrieve gun and start mag, load gun, shoot targets within the boundaries.

    ;)
     
  12. spankaveli

    spankaveli OT Supporter

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    Don't Stop

    Heels at rear fault line. Handgun Loaded and holstered.

    Stomp box activates swinger, PP2 activates drop turner.

    [​IMG]
     
    Last edited: Dec 25, 2009
  13. spankaveli

    spankaveli OT Supporter

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    World of Walls

    Start anywhere along rear of shooting area, Handgun loaded & holstered

    [​IMG]
     
    Last edited: Dec 25, 2009
  14. yar1182

    yar1182 New Member

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    looks better. On don't stop you can eliminate the charge line, it's not needed, shooters will take the shortest distance. It may even add a wrinkle as some less experience shooters may charge the swinger.

    On a stage like this you might 45 a no shoot (as discussed in previous thread) to get them go go more left or right or to protect against a 180
     
  15. Ebtromba

    Ebtromba Active Member

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    can you download, like a toolkit or something that has all the images you used?

    this is just way better than the usaul ms paint garbage i am used to seeing
     
  16. spankaveli

    spankaveli OT Supporter

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    The One's

    String 1 : Wrists above shoulders, 1 on each, reload, one on each strong hand
    String 2 : Hands naturally at sides, 1 on each, reload, one on each weak hand

    [​IMG]
     
    Last edited: Dec 25, 2009
  17. spankaveli

    spankaveli OT Supporter

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  18. Ebtromba

    Ebtromba Active Member

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  19. spankaveli

    spankaveli OT Supporter

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    Drop it

    USP activates swinger

    [​IMG]
     
    Last edited: Dec 25, 2009
  20. spankaveli

    spankaveli OT Supporter

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    I'm not sure what you mean by "eliminate the charge line." :o
     
  21. spankaveli

    spankaveli OT Supporter

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    Throttle

    String 1: Facing Uprange, hands naturally at sides, Turn then draw, 1 ea, reload, 1 ea SHO
    String 2. Facing Downrange, wrists above shoulders, 1 ea, reload, 1 ea WHO

    [​IMG]
     
    Last edited: Dec 25, 2009
  22. spankaveli

    spankaveli OT Supporter

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    Strong Hand Steel (yes, I "borrowed" this one from a video I saw online)
    2 ea on paper, reload, USP strong hand only
    [​IMG]

    Two by Two
    downrange, wrists above shoulders 2 ea, reload, 2 ea
    uprange, turn then draw, 2 ea, reload, 2 ea
    [​IMG]

    Zig Zag
    door activates swinger
    [​IMG]
     
  23. spankaveli

    spankaveli OT Supporter

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    added a few and edited the ones from before since some updates/changes/redesigns
     
  24. spankaveli

    spankaveli OT Supporter

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    Lateral

    PP1 activates Clamshell, PP2 activates swinger

    [​IMG]
     
  25. spankaveli

    spankaveli OT Supporter

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