TF2 UPDATE 4/28/10 THREAD

Discussion in 'Gamers' Pulse' started by AtheistUnicycle, Apr 29, 2010.

  1. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    [FONT=Arial,Helvetica,sans-serif]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Team Fortress 2
    • Added new community map cp_freight
    • Added missing physics models for several items
    • Added jiggle bones to the Sam & Max items, and The Buff Banner
    • Added Crit-a-Cola
    Dedicated Server
    • Linux optimizations.
    • Fixed Linux servers not relisting correctly after a master server restart
    • Fixed a case where servers could have "ghost" players consuming player slots
    Engine
    • Marked the "snd_show" convar as a cheat
    Gameplay Changes
    • Pyro changes
      • Flamethrower direct damage reduced 20%.
      • Burn duration reduced (10 -> 6 seconds).
      • Airblast re-fire delay reduced by 25%.
      • Airblast ammo usage reduced by 20%.
      • All reflected rockets/grenades/arrows now mini-crit.
      • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
    • Heavy changes
      • Minigun spin-up/down time reduced by 25%
      • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
      • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
    • Bonk! changes
      • Post-use movement penalty removed.
      • Now has a re-use cooldown time, like The Sandman.
    • The Chargin' Target changes
      • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
      • Capped the turn rate from +left and +right while charging.
    • The Huntsman changes
      • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
      • Bow can now be lowered without losing the lit arrow.
      • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
      • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
    • Backpack changes
      • Moved Crafting button out to the root class/backpack selection panel.
      • Dragging and dropping items in your backpack now makes appropriate sounds.
    • Bot changes
      • Bots don't retreat to gather health as readily if they are in combat.
      • Bots no longer retreat when moving to block a point capture.
      • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
      • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
      • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
      • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
      • Added a few more bot names from community suggestions.
      • Fixed a behavior loop with Engineer metal gathering.
    • The Sandman change
      • Added a slight speed reduction to stunned players.
    • Community requests
      • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
        • log_verbose_enable default: 0
        • log_verbose_interval default: 3 secs
      • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).
    Bug Fixes
    • Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    • The amount count in the HUD now flashes red when you’re low on ammo.
    • Extinguishing a burning teammate now earns a full bonus point (was half a point).
    • Fixed a permanent overheal exploit involving dispensers.
    • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    • Fixed a client crash that could result from players with arrows embedded in them.
    • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    • Added missing map prefixes to server browser game types.
    • Killing yourself with your own sentry no longer increments the sentry's kill counter.
    • Fixed dropped hats sometimes having the wrong team color.
    • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    • Fixed Spies disguised as Medics hearing the autocaller sound



    EDIT: UPDATE:

    [/FONT]
    119th Update

    April 29, 2010
    • Added new items to commemorate our 119th (or so) update.
    • Fixed several issues with the Source SDK
    • Scout's "Retire the Runner" achievement updated to be
      • "Kill a Scout while they are under the effect of Crit-a-Cola."
    • Added a 20% damage bonus to The Backburner
    • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction
    • Fixed the teleporter exit using the wrong particle effect
    • Fixed HUD damage indicators not appearing
    • Fixed Teleporters not reverting to level 1 when their other side is destroyed
    • Fixed receiving damage not causing view-kicks on players
    • Fixed Engineers & Spies being able to circumvent build restrictions
    • Fixed Server Browser not saving filter settings properly
    • Fixed a client crash in the targetID on clients running custom HUDs
     
    Last edited: Apr 30, 2010
  2. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    holy shit pyro/heavy update ftw.
     
  3. BlasterMaster

    BlasterMaster Active Member

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    When are they gonna take off the godamn DR invincibility :mad:
     
  4. Clancer

    Clancer New Member

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    interesting
     
  5. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    it would be useless if they did that. they should just make it so you can't pick up more than 1 metal pack before it goes off, and then it'd be set. they already nerfed the amount of metal it needs to fuel the thing.
     
  6. BlasterMaster

    BlasterMaster Active Member

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    No it would be just like normal cloaking, shit is ridiculous spies have like 30 lives :ugh2:
     
  7. BobBarkersSoup

    BobBarkersSoup New Member

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    rofl, DR was easy as hell to deal with BEFORE the nerf, and you're still bitching about it? :rofl:
     
  8. BobBarkersSoup

    BobBarkersSoup New Member

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    I like how they nerfed the back burner even further :mamoru:

    nm, the reduced burn duration didn't specify Flamethrower but it's only for that
     
  9. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    anyone know what the crit-a-cola is? is it what it sounds like?
     
  10. BlasterMaster

    BlasterMaster Active Member

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    Maybe its something about having to flame a cloaked spy for 10 seconds before he dies. Now with this update its gonna take 20% longer :eek5:
     
  11. Clancer

    Clancer New Member

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    In the scout's haste, he forgot cola. So Valve game him some so he'd blow up the truck and let them escape to the mall.

    and also you drink it and get mini crits but also take mini crits when hit
     
  12. BobBarkersSoup

    BobBarkersSoup New Member

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    You could always, I don't know, airblast him into a corner then Axtinguish him

    And really, you're complaining about spy killing from a pyro point of view? :mamoru:
     
  13. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    wow.
     
  14. BlasterMaster

    BlasterMaster Active Member

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    I play a lot of arena, so its really fucking annoying when you crit rocket/flame/anything a spy only for him to comfortably scamper away, no matter what you do.
     
  15. Fotenks

    Fotenks New Member

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    I say the pyro changes are good.

    I don't like the 25% reduction in heavy spinup speed, one of the most satisfying things is taking out full heath heavys as a scoot by yourself, mostly by catching them off guard, this will probably make it a bit more difficult . They should have just made spin-down time decreased
     
  16. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    i kind of agree with you...the whole premise of the defense classes is that if you're set up, other classes will have a more difficult time in dealing with you, obviously most true for the engineer. this makes the heavy lean more towards the assault class play style.
     
  17. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    but now i'll play heavy a bit more :mamoru:
     
  18. BobBarkersSoup

    BobBarkersSoup New Member

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    Well, really, you should completely ignore the concept of assault/defense classes. The little categories Valve has them listed as are purely for new players to get a vague idea of what to do.
     
  19. AtheistUnicycle

    AtheistUnicycle hey baby let me heuristically estimate your pussy

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    but..but...the sco res is so much fun :hs:
     
  20. BobBarkersSoup

    BobBarkersSoup New Member

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    Then use it and play defenseively :dunno:

    Just saying there's no need to feel like certain classes should be pigeonholed into specific attack or defense roles. They all have more than enough diversity to do either.
     
  21. BlasterMaster

    BlasterMaster Active Member

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    I think this picture is appropriate for this update :rofl:
    [​IMG]
     
  22. Jay Cutler

    Jay Cutler New Member

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    :bowdown: Fucking Pyros can suck it, no more W+M1
     
  23. BobBarkersSoup

    BobBarkersSoup New Member

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    Okay apparently the flame nerf might actually affect the back burner from what I'm hearing. lol if true
     
  24. BobBarkersSoup

    BobBarkersSoup New Member

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    I can't stop loling at this :rofl:

    "UR A MAGET" :rofl:
     
  25. Exiled

    Exiled New Member

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    Kind've a meh update


    wtb engineer update
     

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