Is actually a really good game. I'm sure no one has heard of it, its pretty obscure and just came out last week I think. It's kind of half adventure/half RPG style with a really nice real time combat system, like oblivions only better. In fact it reminds me of a cross between oblivion and zelda in terms of gameplay, and with the dialog/plot/quests of more hardcore RPG's. It's also nice that all the dialog, and there is TONS of dialog, is voice acted, even your characters. It begins when you wash up on a beach after your ship goes down in a storm, at first it reminded me of that stranded desert island survival game on the DS who's name I can't remember right now. You find another survivor, some woman who, after 15+ hours into the game doesn't seem to have any real role after the first 30 minutes... so I don't know what the deal is with that yet lol. You start with literally nothing, your first weapon is a branch you pick up, which you use to beat wild birds and porcupine like things, collecting their meat and beaks and other things. One of the nice things is you can apparently carry as much as you want, with no limit on bag space or weight in any way, so stock up on everything it comes in handy later when you can sell it. Eventually you make your way further inland and find an abandoned hut, where you say goodbye to the other survivor, she refuses to follow you any further. Skipping a bunch of wandering around and exploring you finally meet a native hunter who you talk to for a while and he presents you with your first real choice, and probably the most important in the game. He tells you that there is a harbor town a little ways from there in one direction, and a swamp with a rebel camp in the other direction. You find out that the town is in lock down due to the appearance of mysterious ruins, which have attracted the attention of a paramilitary group who have seized control of the town. There are rumors that they are using mind control magic to turn the locals into loyal slaves. The camp in the swamp on the other hand is a group of people who escaped the town, and are biding their time, collecting resources and support to retake it. So now you can choose to go investigate the town, or go to the rebel camp. I chose to go to the camp, and I am fairly certain the choice makes a DRASTIC impact on how the rest of the game plays out. Like I said I'm about 15 hours in, and I STILL don't know who the "good" guys are, because it is never apparent. You get conflicting stories based on each persons allegiance, people in town (when you eventually get there) have nothing but good to say about the group in control, and almost convinced me to switch allegiances and work for them to expose the rebels, but then in the back of your mind you have the rumors of mind control tactics.... but on the other hand the rebels in the camp come off as ruthless thieves and criminals while the townspeople seem like good people... the game does a FANTASTIC job at confusing the shit out of you as to who you should trust and ally with, and I am definitely going to play through it again when I am done and take a different path. So that's all the story I'm going to give away, in case anyone actually cares to play it I don't want to ruin everything. As far as gameplay goes, the combat system is very well done, similar to if not better than Oblivion's. There are all the usual weapons, 1h and 2h swords, maces, axes, staves, bows and crossbows, etc. Armor is very rare and hard to come by, for the first 5-7 hours you are going to be in the tattered rags you washed to shore with, you may or may not find a shield by this time, and your weapon will be shit. In fact along those lines most of the random monsters and wildlife you come by will thoroughly trounce you if you aren't careful, you can take one easily enough but they are usually in groups of 2-3. Humans, if you piss them off, will also attack you and they will likely kill you very easily until you get some decent armor, which happens around hour 10 (for me, might be different based on the choices you make). Suffice to say you will quickly learn to not enter into combat lightly, and to save before every fight. One of the nice things is if you are around allies you can lure monsters to them and they will engage in the fight with you, but this may result in you not getting experience for the kill, not sure how that works, but its not as simple as who gets the killing blow, might be by percentage of damage done. Also, and I thought this was pretty damn funny, for one quest I was supposed to "obtain" an artifact from someone, who was reluctant to give it up. Failing to convince them to give it to me or sell it to me my only options were to steal it, and since I hadn't learned lockpicking yet I was really left with murdering this person to get the key to their chest. Well, I couldn't do it, not a chance in hell, so I was going to put that quest on hold until I stood a chance in combat with him... until I wandered into a huge fucking ogre thing, and realized I could lure him to this guy and let the ogre kill him for me. So that worked beautifully, the ogre destroyed this guy, and then I simply ran away from it (stuff stops chasing you after a while). I love it when games are open enough for there to be creative avenues like this to solve problems. As far as experience and leveling up, it serves little purpose as far as I can tell, when you gain a level you do not get to distribute skill points or anything like that, I think all that happens is your base skills improve slightly and your maximum health and mana go up. You can train certain skills with trainers for gold and "learning points" (which you also get each level). The skillset is very nice, with crafting/gathering skills like goldsmithing, prospecting, alchemy, poaching, cooking and others as well as standard combat/magic skill training. Gold is very important in the game, you won't get anywhere without it, and it is truly hard to come by in the beginning. There are some standard ways to make money, like doing "work" for people, which are basically optional side-quests that you get payed for, but they are limited. You can also go out and hunt, though you only get 2-4 gold per kill, unless you have the skills and tools to skin them or collect other "trophies" (beaks, claws, etc) and like I said every fight early on in this game is significant, with the chance of being killed. Another reason why hunting isn't that great is because enemies do not respawn, ever as far as I can tell. Once they're gone they're gone for good. You can also just wander around and gather plants, which do respawn over time. Plants can be consumed directly, usually to restore health or mana or both, or they can be used with the alchemy skill to make potions, with greater effect than the plant itself of course, or you can just sell them for a few gold each. One of the best ways of making money is by using a crafting skill, gather raw materials and then craft things like weapons and armor with metal smithing, magical rings and amulets with gold smithing, potions with alchemy, food with cooking, etc. These things usually sell for a good chunk of gold, 2-3x the worth of their raw materials anyway. Stealing is also an option, train yourself in lockpicking/pickpocketing and sneak and thief away, but if you get caught you'll be attacked, knocked unconscious (probably, until you are stronger) and then YOUR stuff will be stolen, including your weapon and armor, which SUCKS, you basically have to reload your last save when that happens lol. So anyways, this is a great game, one that I am sure will be largely unnoticed. I've been playing almost non-stop since I got it, neglecting some of the new AAA titles. I know, tl;dr... I was bored.