MIL Promising new Military games.

Discussion in 'On Topic' started by Jason H, May 20, 2005.

  1. Jason H

    Jason H Active Member

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    This is a list of games I will be updateing as E3 goes on with what new games are coming out and any updates on ones that are already in the makeing :coold:

    *Edit* Can someone please tell me if the images aren't showing up? Thanks.
     
    Last edited: May 20, 2005
  2. Jason H

    Jason H Active Member

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    -Joint Task Force, Real Time Strategy

    E3 2005: Joint Task Force
    We look at HD Interactive's next RTS.
    by Dan Adams

    May 19, 2005 - HD Interactive, publishers of Nexus: The Jupiter Incident, was showing off their upcoming contemporary real-time strategy game in the Kentia labyrinth. The game takes place in 2008 across conflicts that are based on real wars with one last campaign set in South America to finish off the story.

    The game's mechanics stray from traditional ideas of resource management in favor of dynamic mission structures. Money is collected by acting in a nature which befits a group like the UN. Don't kill civilians, save people when you can, and so on and so forth. Sometimes the media will even be embedded in the forces so they'll have to be protected along with completing the missions at hand. Troops that are purchased are delivered by a transport copter or plane depending on the type of unit. For instance, infantry will fly in on a Black Hawk helicopter and then drop down via the zip line while tanks and heavy vehicles will have to be flown in on large transport planes meaning only maps with airports can even accommodate that kind of delivery.

    Each mission will start with a set number of units under control of the player. All units will gain experience with battle and after reaching a certain level, can be promoted to heroes, so along with the relative difficulty of getting new big units, it's a good reason to keep them around.

    One of the cool things about the units is that when they're put in groups together, they'll actually act like a cohesive team, somewhat like the Strike Groups in Homeworld 2. This means assault troops will stand in front of snipers and mortar teams defending them while they do their job and so on.

    We'll let you know more info when we have the chance.

    http://pc.ign.com/articles/617/617668p1.html

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  3. Jason H

    Jason H Active Member

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    -Full Spectrum Soldier: Ten Hammers, First Person Shooter/Tactical

    E3 2005: Full Spectrum Warrior Ten Hammers
    A little hands-on shows how much quicker, speedier, and diverse this is over its predecessor.
    by Douglass C. Perry

    May 19, 2005 - We cruised over to the steaming hot THQ booth -- and we mean sweaty hot, not smoking hot -- today to get a quick look at the sophisticated new controls and additional teams built into the core of the new Full Spectrum Warrior Ten Hammers.

    The sequel to the innovative and strategic original title that debuted on Xbox, Pandemic's strategy game has grown in breadth and depth in its new version. This new version offers players a wealth of new moves, strategies, possibilities, heavy military support, and teams with which to work.

    First, you can now control any team from the position of any other team. This seems like a simple and obvious mechanic, but the original game forced you to switch to each team to move that team. Now, you use a simple button to cal upon any of four teams to flank, attack, and/or suppress. You can also split any team into two. Thus, each team of four can be maneuvered to cover a second story building while the other team ascends stairs and snipes enemies from a higher vantage point.

    You can send out scouts, so they will run to a potentially dangerous area, check it safety and then call you over. If there is gunfire, the scout will run back. If there is none, he'll instantly call you over. You can control tanks just like an extra team. They are vulnerable to RPG shots, but they are very powerful, creating a diverse set of options to use when encountering a particularly tough enemy. When controlling a Bradley, they shoot a 50 caliber machine gun or they launch the big cannon. Either way, the Bradley is a freakin' mama.

    You can move "Hot," which means your men will move with guns at the ready. When they reach their destination, they instantly fire. This move is the best indicator of just how fast and instant the pace of FSW: Ten Hammers is. Your enemies are not scripted. They move dynamically. The see you, they hide. You throw a grenade, and if they see it, they'll instantly run from it. Of course, you also have many more grenades and you can throw them farther too.

    This name game is so much more dynamic it's hard to even quantify it. You have to find an area, move into it, and cover from every angle. Enemies re-spawn from node points, and if you try to back track, the AI will com back in swarms and instantly kill you if you're not careful.

    Basically, this game is going to rock from pretty much every angle, and we cannot wait to play it. Oh yeah, we reported on this earlier, but the online modes include a VS. option for up to eight players, and if you think the single-player campaign is fast, just wait until you play another human being. Now that's what we call smoking hot.

    http://pc.ign.com/articles/617/617631p1.html

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  4. Jason H

    Jason H Active Member

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    -Enemy Territory: Quake Wars, FPS

    E3 2005: Enemy Territory: Quake Wars Revealed
    This isn't your old-style fight any more. First details.
    by David Adams

    May 16, 2005 - Activision and id Software today announced Enemy Territory: Quake Wars, a new squad-based online shooter from developers Splash Damage. Though inspired by the original, free-to-download Return to Castle Wolfenstein: Enemy Territory, the new project will offer more in almost every way. Also, this won't be World War II anymore: these human soldiers are going face-to-face with Quake's Strogg.

    For each game, players will choose whether to fight as the Earth Defense Force (EDF) or as the nasty alien Strogg. Each side offers five classes for specialization in combat. Along with a diverse arsenal of weapons, you'll also have control of more than 40 conventional and futuristic vehicles, defense systems, and deployable structures. Quad-bikes, alien walkers, and tanks will fight on the ground below helicopters and anti-grav ships.

    During the course of the battle, your team will need to establish bases, set defenses and support systems, and build obstacles to frustrate your enemy. Of course, you'll want to destroy all that the other side is building, too.

    Splash Damage is building Quake Wars using a heavily-modified DOOM 3 engine, with the help of id Software's MegaTexture technology, which the company says allows for crunching "millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape." The game will also feature dynamic lighting, a day and night cycle, and the realistic weather, atmosphere, and vegetation effects that any reasonable gamer should demand. The fields of battle will be huge, open areas -- perhaps putting to rest concerns that the DOOM 3 engine can only handle narrow indoor scenes.

    Unlike its free predecessor, Enemy Territory: Quake Wars will be a full, packaged, stand-alone product sold in stores. The game is in development for the PC along with other platforms, though for now id and Activision aren't specifying which. We expect to learn much more about the title at E3 this week, so keep your eyes here for more.

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    The reason I added this was because 1) It was futuristic military and 2) It's quake :coold:
     
  5. mtnbike4522

    mtnbike4522 CelicaTech.com

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    sweet..

    Im still waiting for battlefield 2 to come out
     
  6. krazy-p

    krazy-p New Member

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    Jason H, arent you joinin the army?
     
  7. Jason H

    Jason H Active Member

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  8. C5Load

    C5Load OT Resident UCLA fanatic

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    i LOVED full spectrum warrior. used to work for THQ... never got to work on the cool games.
     
  9. Jason H

    Jason H Active Member

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    Full spectrum warrior was fucking AWESOME.

    I didn't do the mout ( :hsugh: ) so half way through the game (I guess towards the end) where there were Snipers/RPG'ers I couldn't pass I quit and uninstalled. Didn't save once because I didn't think there was a save feature :wtc:
     

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