Playing Mass Effect for the first time

Discussion in 'Gamers' Pulse' started by Der SchattenJager, Feb 4, 2010.

  1. Der SchattenJager

    Der SchattenJager Kupo, asshat.

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    On PC, in preparation for ME2. I can't say I'm a huge fan of the FPS-style combat system. And having to see the enemy or area you want your companions to attack or move to is awkward as fuck.

    I'm only about 4 hours in (haven't left the citadel yet, but have completed many sidequests and missions there) and already I'm getting frustrated.

    Awkward inventory system as well. Having to click on the weapon mods spot to see what mods you have is seriously FTL.

    Have they improved any of this shit in ME2? If not, I may not be buying. It's been a long time, but I don't remember combat in KotOR being anywhere near this awkward.
     
  2. bowrofl

    bowrofl New Member

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    A lot of the RPG elements are gone from ME2. No inventory-on-hand... no weapon/armour mods. I personally liked all of that stuff in ME1 and was disappointed it wasn't in ME2 :o
     
  3. A Juggalo

    A Juggalo Active Member

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    I'm playing through it again waiting for ME2. I love it. i'm about 16 hours in and trying to pick up a couple of achievements on my way to completion. The inventory system is pretty akward but the game works. I get pissed with not being able to look at your missions while you are in the galaxy map, but other than that its fucking awesome.
     
  4. AgGoNy

    AgGoNy Active Member

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    the game gets better once you leave the citadel - i was frustrated in the beginning aswell
     
  5. Jester

    Jester OT Supporter

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    they improved all of it imo

    plus there's less walking around aimlessly in ME2

    if you're not having a great time with ME1 just put the gameplay on casual, bang out the sidequests, and ignore planetary exploration/salvaging/etc, and you'll whip through the game pretty quick.
     
  6. Jester

    Jester OT Supporter

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    you're not alone

    honestly, I like the ME2 system better than ME1's system by a lot

    but I think they could inject a little more of ME1 into ME2 to make it perfect
     
  7. Der SchattenJager

    Der SchattenJager Kupo, asshat.

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    Don't get me wrong. I love the RPG aspects. In fact, I think the game is a little light on the RPG aspects, but given the awkward inventory/combat system, making it more RPG-like (turn-based?) might have busted the gameplay.

    To me, the game is closer to a FPS than an RPG.
     
  8. Fotenks

    Fotenks New Member

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    I recently started playing ME1 for the first time too. I hate the save points in ME1. Sometimes I forget to smash the quick save button every 5 minutes... I hate going through a long ass tough part only to end up dying and the sheer shock of how far back your last save was when it loads up :wtc:
     
  9. Jester

    Jester OT Supporter

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    you know you can pause the game in combat, right?
     
  10. Jester

    Jester OT Supporter

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    what class are you playing and on what difficulty?
     
  11. Der SchattenJager

    Der SchattenJager Kupo, asshat.

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    Of course. But to give attack/move orders to your companions, you have to point to the target (and actually have line-of-sight with it), which is really annoying when you're trying to keep from getting your ass blown off.

    I'm playing as a soldier on default difficulty.
     
  12. Jester

    Jester OT Supporter

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    oh I never tell my squadmates to go anywhere

    ME1 was a lot more fun as an adept or vanguard because biotics are fun

    although you can use your squadmates' biotics and tech abilities... bring along Tali/Garrus or Liara/Wrex or Kaidan and fry shields/guns with overload/sabotage and lift/throw enemies around to make it more fun

    combat is a lot more fun at that point
     
  13. Fotenks

    Fotenks New Member

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    Vanguard class :bowdown:
     
  14. Agent J

    Agent J AW YISS OT Supporter

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    No vanguard no care.
     
  15. Der SchattenJager

    Der SchattenJager Kupo, asshat.

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    Hmm. If I don't tell my squadmates where to go, they stand out and the open and get their shit shot off. Either that or they don't engage.
     
  16. Jester

    Jester OT Supporter

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    run in and take point

    use their abilities to make the opponents weak as shit so you can gun them down right away
     
  17. A Juggalo

    A Juggalo Active Member

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    MUTHAFUCKIN WERD :h5:
     
  18. Sloi

    Sloi Back up in your ass with the resurrection

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    To be honest, I don't miss it in the least.

    A lot of people seem disappointed that none of it made its way back in ME2, but it feels a lot more efficient now. Less wasted time and energy micromanaging everything, which makes the experience considerably more enjoyable.

    I think it's a big step forward.
     
  19. Jester

    Jester OT Supporter

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    agreed

    and I'm an RPG dork who usually likes loot and uber-skill allocation
     
  20. BobBarkersSoup

    BobBarkersSoup New Member

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    The old system pretty much sucked, but I think the new one could be so much better than it is.

    The skill specializations are for the most part pretty boring as well. For like half of them the specialization is just like any other level of the skill except you only get to choose to boost one aspect of it.
     
  21. Wthermans

    Wthermans What does "New High Score" mean? Is that bad? Di

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    Screw giving your teammates orders. Unless it's for them to use Biotics or Defensive shields, I just let them do their thing. Most anything will fall if you quick switch your weapons mods to deplete enemy shields then do max damage to organics/synthetics (depending on your target).

    I never found the inventory system that awkward. When you reach the inventory cap, having the weapons mods only appear when you click the right tab is a godsend. It's bad enough having to filter through eleventy billion different levels of mods/armor/etc.

    The thing that really sucked about ME1 for me is that after completing the Citadel side quests, there just didn't seem to be enough variety in the Galaxy Map side quests. Almost every quest used a similar dungeon map/textures and they were all extremely easy. While I loved having the entire galaxy open to me after finishing the Citadel the first time, it seemed that the game grew stale unless you were doing the main quest (which turned out to be WAY too short).

    I still need to play ME2 and the first DLC for ME1, but unless they go on sale for $5 like ME1 did during the Steam Holiday Sale, I doubt I'll be playing them anytime soon. :hsd:
     
  22. Wthermans

    Wthermans What does "New High Score" mean? Is that bad? Di

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    Get as much Kinetic Barrier on your Armor as you can. Once your shields deplete, go behind cover and let them regen. If you get hit with a Throw Biotic, pop some Medi-gel after you regain control. You should have NO problem beating the game without party help on the default difficulty as a Soldier (arguably the easiest class in ME1).
     
  23. BobBarkersSoup

    BobBarkersSoup New Member

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    The soldiers regen makes things WAY easier :hsd:
     
  24. Wthermans

    Wthermans What does "New High Score" mean? Is that bad? Di

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    :werd:

    Although I used Tali/Wrex the whole time. I prefered the higher Biotic skill to the balanced Biotic/Tech skills. Warp with Wrex + Overload with Tali = death to ANY enemy in the game.
     
  25. Der SchattenJager

    Der SchattenJager Kupo, asshat.

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    UPDATE:

    Okay, so I'm about 10 hours in now. I find myself not having the attention span to play this more than 1/2 hour at a time. I'm not sure what it is. I'm not necessarily bored, but I think all the dialog really slows it down.
     

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