www.us.playstation.com/uncharted Sony Computer Entertainment America presents a Naughty Dog game. Exclusive to the PLAYSTATION 3 Computer Entertainment System. Genre: Action-Adventure / Shooter Rating: ESRB Teen, PEGI 16, CERO C Players: Single-Player, 2-3 Players Online Cooperative, 2-10 Players Online Competitive Extras: Trophies, LPCM 7.1 Audio, Online Matchmaking, Party System, Live Updates and Replay Cinema Released on Blu-ray Disc: [Preorder Bonuses] North America – 10.13.09 | Japan – 10.15.09 12.01.2008 Trailer 1: World Premiere Announcement 12.14.2008 Trailer 2: Spike Video Game Awards World Premiere 04.27.2009 Trailer 3: Multiplayer Gameplay Debut 06.02.2009 Trailer 4: E3 'No Trust, No Loyalty, No Honor' [Screenshots] 08.18.2009 Trailer 5: GamesCom "Fortune favors the bold?" [Screenshots] THE MOST HIGHLY AWARDED GAME OF E3 2009!08.21.2009 VGZ.de GamesCom 'Best Console Game' Winner 08.10.2009 1UP Weeklong Coverage – Trivia, Impressions, Interview, Nate Profile and Media 08.04.2009 PS.Blog Video Highlights from the Uncharted Comic-Con Panel 07.25.2009 GT Comic-Con: Creative Director Amy Hennig Interview 07.23.2009 PS.Blog Comic-Con: Uncharted 2's Gold Rush Co-op Revealed 07.10.2009 GTTV Campaign Ice Caves, Multiplayer Snow Map and Replay Cinema 06.30.2009 PS.Blog Live Chat with Naughty Dog's Amy Hennig and Evan Wells [Summary] 06.23.2009 PS.Blog Uncharted 2: Among Thieves Wins Big at E3 09 06.03.2009 PS.Blog E3: Meet the Women of Uncharted 2: Among Thieves 06.03.2009 PS.Blog E3: Meet Nolan North: Uncharted's Nathan Drake 06.02.2009 GT E3: Helicopter Attack Gameplay Demonstration 05.15.2009 IGN Sizzling Single-Player Session – Six Minutes of Gameplay 05.01.2009 PS.Blog Lead Game Designer Neil Druckmann Interview 04.28.2009 PS.Blog Multiplayer Designer Justin Richmond Interview 04.27.2009 PS.Blog Uncharted 2 to Include Multiplayer – Beta Starts June 3rd 02.06.2009 PS.Blog New Campaign Details and Coverage Roundup 12.15.2008 PS.Blog Spike VGAs: Cinematics Lead Josh Scherr Interview 12.01.2008 PS.Blog Uncharted 2: Among Thieves Revealed In 1292, after spending nearly 20 years in the court of emperor Kublai Khan, Marco Polo departed China with 14 ships filled with over 600 passengers and crew. Eighteen months later, when Marco Polo arrived at his destination, only one ship remained and only 18 passengers survived. Although Marco Polo described every aspect of his adventures in detail, he never revealed what happened to these lost ships, passengers or treasure on board – even on his deathbed. Drawn in by the potential riches to be found – but most inspired by the intrigue of the historical mystery – Drake embarks on a quest to find the lost fleet. He soon realizes that Marco Polo was hiding a much bigger secret – he had gone on a secret expedition on behalf of the emperor to find the mythical kingdom of Shambhala (otherwise known as Shangri-La) and to recover the legendary Cintamani Stone, the “wish-fulfilling jewel” of Buddhist mythology. The Stone is described by Marco Polo as a massive raw sapphire – if it truly exists, it would be worth billions of dollars today. This discovery sets Drake on a new course following Marco Polo's 700-year-old trail through a diverse range of exotic environments to find out if the lost city of Shambhala, rumoured to lie deep in the Himalayas, really exists. This quest also pits him against a new, more formidable adversary who is after the same artefact – a ruthless, rogue paramilitary leader with a private army and a relentless ambition to recover the stone for himself. An expanded cast of characters who reflect different facets of Drake's character, including Chloe Frazer, Drake's current partner and new romantic interest. Varied and exotic locations – from lush, green swamps and dense urban environments, all the way to the ice and snow of the Himalayas. Unrestricted combat allows you to take an aggressive or stealthy approach to combat. Free-flowing “traversal gunplay” adds a unique vertical element to familiar cover-based third-person shooting mechanics, allowing you to engage in combat from any position in the environment – even while climbing and hanging. Introduction of new traversal and free-climbing mechanics allow Drake to navigate through the environments more fluidly and naturally. Gunplay and combat enhancements, including an expanded melee system, and a variety of enemy types with advanced AI routines. Full character interaction with dynamic geometry. Dramatic in-game events that make you an active participant in the cinematic experience. High-quality cinematic presentation of scenes, characters and dialogue, all rendered within the Naughty Dog Engine 2.0. Utilizes Naughty Dog Engine 2.0 purpose-built for the PLAYSTATION 3; utilizes the PS3 technology to hit a turning point in technology innovation by recreating reality and capturing human emotion. No visible loading – a Naughty Dog hallmark – returns along with technology improvements in major game systems such as lighting, shadows, ambient occlusion, animation technology and physics, among many others. Robust party system allows you to remain with your friends in matchmaking and custom matches. Custom matches allow you to customize maps and modes which your party wishes to play. Currency gained in multiplayer matches can be combined with currency gained in single player missions to unlock additional content and upgrades. Character animations and environments taken from single player campaign maintain full visual fidelity. Gameplay and character mechanics identical from the single-player campaign, ensuring user familiarity and same level of quality. Voice chat unbroken between lobby and match gameplay. Proprietary Naughty Dog Engine 2.0 network code captures a broad range of gameplay data for statistics reporting on the web and for functionality like the match Replay Cinema. Cutting edge technology such as cloud-based computing allows for scalable online infrastructure to provide optimal player experience. Competitive multiplayer gameplay includes up to 10 players in heroes-versus-villains matches. Deathmatch: Up to 5 vs 5 with customizable or pre-set game modes. Plunder: Unique style of multiplayer that encourages team work to transport a treasure across terrain horizontally and vertically over obstacles. Many more competitive modes still to be announced. Player boosters give you a variety of options to customize your characters to your play style or to provide an advantage over opponents. Up to three players work together in cooperative modes to accomplish set objectives with increasing difficulty and against special enemy characters. Campaign Levels: Specially adapted with new challenges for the increased player count. Gold Rush: Players must transport the treasure across the map under pressure from waves of AI villains and once safely deposited, defeat the remaining enemies. Another mode still to be announced. Combo system encourages further teamwork to increase a point total and currency multiplier. Weapon upgrades let you customize your weapons to your play style or provide an advantage over opponents.