Discussion in 'Gamers' Pulse' started by Sangster, Aug 18, 2008.
360 only, not PS3
in on one again
in before the fail.
I'm not deleting this one
our gamer tags should be added to post #1
my gamertag is PSURob12
GT - Lemmywinks
hmm....figuring out desired level of want....i think i could be in
level of want should be 11ty/10
oh the want is there, just dunno how often id be online
You Crazy, Mook
hey wow, i hit 15k posts
not fussy for a number, I wore 4 most of my career as a defensemen and 7 when I played forward.
Updated with positions...Still need most of those from you guys
N8 - #3 - Defense - Section TOne
Ill also take center
Good preview of the game
Playing defense in NHL 08 was way tougher than it should’ve been, but thanks to two new features, it’s now almost enjoyable at times. The first of the two is of course the Lift Stick option, which is activated anytime you don’t have the puck by pressing the A button. By doing so your player will attempt to lift your opponent’s stick into the air, therefore allowing you to steal the puck when he’s least expecting it. Although you can pull this off very quickly with little loss of momentum, you should know it doesn’t work all the time, which is certainly refreshing. And due to certain player attributes – most likely their stickhandling rating – it very rarely works against many of the superior players in the league. In fact, I’ve found that a penalty is more likely to be called when attempted on guys like Thornton, Nash, Crosby, etc. – missing your target will cause your stick to smash the opposition in the face, resulting in a high-sticking penalty - than it would when used against the average skater.
This game is going to kick ass on so many levels.
Player Injuries – Injuries are now more realistic than ever. Players can become injured during simulations, as well as through natural contact that occurs over the course of a user-controlled match. Hits, slap shots, and collisions will all play a huge part in this, and the result will be an accurate diagnoses pulled directly from the NHL’s database over the past few seasons. It should also be noted that injuries can evolve and devolve over time, meaning broken bones will be upgraded to a sprain if rested appropriately, and vice versa. Here are only a few examples of the almost 100 unique injuries I’ve seen, all of which will directly affect certain attributes:
Sore Foot, MCL Sprain, Injured Hip, Bruised Ribs, Sprained Ankle, Fractured Ankle, Injured Shoulder, Strained Hamstring, Injured Hand, Abdominal Strain, Concussion, Torn Hamstring, Injured Neck, Separated Shoulder, Post Concussion Syndrome, and Head Laceration.