My brother made this.

Discussion in 'Gamers' Pulse' started by deusexaethera, Apr 19, 2009.

  1. deusexaethera

    deusexaethera OT Supporter

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    Both the wireframe and the textures. I think he's found his calling. :eek3:

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  2. lancer

    lancer OT Supporter

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  3. Boomdart

    Boomdart New Member

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    What did he use?

    I could make a model like that in autodesk autocad/inventor in no time. I've go nearly no experience with anything else though.

    Surely he's done something better?

    I don't mean to sound so harsh, but it's just simply not very impressive :hs:
     
  4. deusexaethera

    deusexaethera OT Supporter

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    He used Milkshape, because it's cheap and he's still in high school; he turns 17 at the end of the month. Milkshape is also geared specifically towards creating objects to be used in-game, whereas AutoCAD isn't. (I use AutoCAD Map 3D at work sometimes.) He can just dump stuff he makes with it right into The Sims, which works well for him.

    He's made more impressive textures for pre-existing wireframes, like Arabian-mosque-style walls and ceilings and fancy dresses and stuff, but this is the first really complicated wireframe and texture combo that he's made in the year or so he's been doing this.

    I think he said this thing has ~15,000 polygons in it.
     
  5. asdfbunk

    asdfbunk A Member OT Supporter

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    He's gotten better since the last stuff you posted :cool:
     
  6. deusexaethera

    deusexaethera OT Supporter

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    It probably helps that he got a Tablet PC since the last stuff I posted. He almost never put the thing down anymore, and when he's working on his 3D stuff it's like watching an artist painting.
     
  7. Chaotix

    Chaotix New Member

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    Get that kid to CAL arts right after he graduates.
     
  8. Dogz

    Dogz interior crocodile moderator

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    Looks ok for an N64 game.

    Autocad crew :bowdown:
     
  9. pbcustom98

    pbcustom98 New Member

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    it looks pretty damn impressive to me...

    me likey
     
  10. Pengwin

    Pengwin New Member

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    torrent him some 3dsmax atleast
     
  11. Ricky

    Ricky █▄ █▄█ █▄ ▀█▄

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    let him learn industry standard programs.
     
  12. FINALBOSS

    FINALBOSS

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    He's 17...
     
  13. Wolf Demon

    Wolf Demon HURF DURF OT Supporter

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    low polygon modelling. He'll right in at Nintendo.
     
  14. Wolf Demon

    Wolf Demon HURF DURF OT Supporter

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    So he was able to start earlier than some people. I've seen some awesome stuff from people who were in freshman year of high school:hsugh:
     
  15. juvental604

    juvental604 I like to pee upside down OT Supporter

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    send him to digipen
     
  16. neon

    neon PB4USKI

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    .
     
  17. Wolf Demon

    Wolf Demon HURF DURF OT Supporter

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    .

    But digipen puts more emphasis on unique ideas and don't really push the artistic side of it.
     
  18. Boomdart

    Boomdart New Member

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    I was 17 when I stopped using autocad. Took drafting in HS every semester and just dicked around with it when I wasn't playing Unreal Tournament w/ the others. Our teacher barely cared what we did. Too bad I don't have any of my models from those days. My best to date was the '94 celica all-trac I recreated from a sideview/frontview/topview image I found back then, measured everything with a ruler and scaled it on the computer.
     
  19. Boomdart

    Boomdart New Member

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    Better than Full Sail, so I've heard from two people I know that've been.
     
  20. slowbird

    slowbird I am the son, and the heir, of a shyness that is c OT Supporter

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    I want to learn how to do that :wtc: it looks so hard though. I just want personalized cars in my racing games :o
     
  21. blackrat

    blackrat OT Supporter

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    Tell your brother he was awesome in Cabin Boy. :bowdown:
     
  22. Boomdart

    Boomdart New Member

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    Get Autocad or Autodesk Inventor (google torrent), any version I guess I don't remember what version I used in highschool, but it's super fucking easy. Way different than Maya/3D Studio though, so don't think you're going to learn anything w/ that program to help you in those.

    However, making the models themselves is pretty easy.

    I feel like such a dick everytime I post in this thread... using autocad/inventor modeling is like drawing in MSPaint though.
     
  23. tibbar

    tibbar aww fennec foxah aww

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    I'm going to have to disagree. Yes it is easy, but there's a big difference in artistic talent. Compare the works of Dilldoe or C&TV with most other works in the MSPaint threads, they're good artists and it shows (I know they use photoshop, but the point stands). When I use autocad I make cool 3d shapes, but I don't make entire go-carts. Mine would look shitty. So you just don't realize that your other talents make it easy for you. Props to this guy's brother for not sucking at it.
     
  24. pbcustom98

    pbcustom98 New Member

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    .
     
  25. burn__

    burn__ New Member

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    its not so much the program that he uses right now, but that he's learning the concepts of proper modeling. it takes only a few weeks to pick up a new program.
     

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