Discussion in 'Gamers' Pulse' started by deusexaethera, Apr 19, 2009.
Both the wireframe and the textures. I think he's found his calling.
What did he use?
I could make a model like that in autodesk autocad/inventor in no time. I've go nearly no experience with anything else though.
Surely he's done something better?
I don't mean to sound so harsh, but it's just simply not very impressive
He used Milkshape, because it's cheap and he's still in high school; he turns 17 at the end of the month. Milkshape is also geared specifically towards creating objects to be used in-game, whereas AutoCAD isn't. (I use AutoCAD Map 3D at work sometimes.) He can just dump stuff he makes with it right into The Sims, which works well for him.
He's made more impressive textures for pre-existing wireframes, like Arabian-mosque-style walls and ceilings and fancy dresses and stuff, but this is the first really complicated wireframe and texture combo that he's made in the year or so he's been doing this.
I think he said this thing has ~15,000 polygons in it.
He's gotten better since the last stuff you posted
It probably helps that he got a Tablet PC since the last stuff I posted. He almost never put the thing down anymore, and when he's working on his 3D stuff it's like watching an artist painting.
Get that kid to CAL arts right after he graduates.
Looks ok for an N64 game.
it looks pretty damn impressive to me...
torrent him some 3dsmax atleast
let him learn industry standard programs.
low polygon modelling. He'll right in at Nintendo.
So he was able to start earlier than some people. I've seen some awesome stuff from people who were in freshman year of high school
send him to digipen
But digipen puts more emphasis on unique ideas and don't really push the artistic side of it.
I was 17 when I stopped using autocad. Took drafting in HS every semester and just dicked around with it when I wasn't playing Unreal Tournament w/ the others. Our teacher barely cared what we did. Too bad I don't have any of my models from those days. My best to date was the '94 celica all-trac I recreated from a sideview/frontview/topview image I found back then, measured everything with a ruler and scaled it on the computer.
Better than Full Sail, so I've heard from two people I know that've been.
I want to learn how to do that it looks so hard though. I just want personalized cars in my racing games
Tell your brother he was awesome in Cabin Boy.
Get Autocad or Autodesk Inventor (google torrent), any version I guess I don't remember what version I used in highschool, but it's super fucking easy. Way different than Maya/3D Studio though, so don't think you're going to learn anything w/ that program to help you in those.
However, making the models themselves is pretty easy.
I feel like such a dick everytime I post in this thread... using autocad/inventor modeling is like drawing in MSPaint though.
I'm going to have to disagree. Yes it is easy, but there's a big difference in artistic talent. Compare the works of Dilldoe or C&TV with most other works in the MSPaint threads, they're good artists and it shows (I know they use photoshop, but the point stands). When I use autocad I make cool 3d shapes, but I don't make entire go-carts. Mine would look shitty. So you just don't realize that your other talents make it easy for you. Props to this guy's brother for not sucking at it.
its not so much the program that he uses right now, but that he's learning the concepts of proper modeling. it takes only a few weeks to pick up a new program.