Discussion in 'Gamers' Pulse' started by Schnei, Apr 20, 2010.
pretty good read. too bad most OTers can't read anything longer than a paragraph.
and one of the comments said it best: Ebert has discovered the art of trolling.
My favourite part was the quote describing shadow of the colossus:
"For me, the aesthetic pleasures weren't enough to outweigh the powerful regret the game so astonishingly succeeded in engendering. If a game of violence is so effective in its message of anti-violence that you actually stop playing, does that mean it was a success or a failure?"
I have no attention span but I read the whole thing. Good read.
j/k, good article. Free bump.
read part of it.
people are entitled to their own opinions.
like how GM cars are the best.
I dont think that games will ever be art, but like movies and books they will always be able to create strong emotional reactions.
This argument is so stupid, I could take a shit and call it art. Art has no definition.
I'd say they are though. The best games have a combination of character design, story telling and even the backgrounds alone are canvases. Look at Braid alone
I think that's what art kinda is, though, right?
So basically he makes this determination after nothing more than watching clips of various games? Would he review a movie after only watching the preview? Where is his professional integrity?
Until he demonstrates that he has played a variety of games to completion his opinion on this is worthless and he should be embarassed for passing judgement on something that he has little to no experience with
I actually like Ashcraft's response the best.
old people don't need professional integrity, they have years and years of preconcieved notions they can fall back on.
The man is still equating videogames with old school titles such as Space Invaders and Pong, games with no narrative and very simplistic goals. Sadly even sitting through a play-through of titles such as Heavy Rain or Dragon Age won't sway his opinion. He's convinced that his medium is superior.
Oh and direct from Wiki...
Do games affect the senses or emotions? How many people cried when Aeris died? Probably in the millions.
Is the use of skill and imagination involved in the creation of game narratives, game levels/worlds/art, and gameplay? Is it a shared experience?
All of the above can be answered with a resounding,"Yes!"
Mr. Ebert, you get nothing, you lose! Good day sir!
lol @ Aeris reference.
It was the most recognized instance I could think of where a game elicited a powerful emotional response from the player.
I was like "DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN" for a second...
then was like "wtf cutscene. move it along already!
The last paragraph ftw
Then I was like "when do I get to play with Sephiroth again? "
then i guess it will be?
I don't know I just don't really consider it to be an art form
I like how it said he'll always compare Braid to NFL. IGN admits that not every game existing is incredible, but to ignore those that are is senseless