Dirt and Sega Rally Revo come to mind What the fuck is up with these games? I thought Dirt's damage collisions was awesome, sure. SRR's tracks in the mud, sad, and snow were certainly great and the way dirt and mud would fling onto and wash off of your car as you travel through mud and water was pretty cool. The thing I can't understand though, it seems they spend a good deal of time making these features (or maybe they were very easy to implement, I don't know) but why did they make the cars handle like you're driving one wheeled flinstones cars? It's hard to explain, but when you turn the wheel in GT3, GT4, Forza, NFS Shift, and hell most NFS games...you almost "feel" how much you're going to be able to turn or what angle your wheels are at. In these games, it's so damn arcade, you can't trust what you know about traction, tires, handling, nothing. The car seems to always rotate at its mid point no matter how you're trying to drive. Playing Sega Rally Revo now, I know it's like 2 or 3 years old but I saw it in an old game informer and got it to see what it was like. Game is fun, but the depth is non-existent. No matter what car you choose, they're all going to handle the exact same and have pretty much the same exact power (which is sort of expected for these kind of races, actually, but still).